Playspaces, childhood, and videogames / Shanly Dixon and Sandra Weber
"I'm the one who makes the Lego racers go" : studying virtual and actual play / Seth Giddings
Technology in the everyday lives of "tweens" / Sandra Weber, with Julia Weber
The girls' room : negotiating schoolyard friendships online / Kelly Boudreau
"I think we must be normal ... there are too many of us for this to be abnormal!!!" : girls creating identity and forming community in pro-ana/mia websites / Michele Polak
Private writing in public spaces : girls' blogs and shifting boundaries / Brandi Bell
Consuming fashion and producing meaning through online paper dolls / Rebekah Willett
Producing gender in digital interactions : what young people set out to achieve through computer game design / Caroline Pelletier
Contexts, pleasures, and preferences : girls playing computer games / Diane Carr
Adolescent girls' expression on web home pages : spirited, somber, and self-conscious sites / Susannah R. Stern
Playing at and with popular teen culture on "girl" websites : the case of Alice / Jacqueline Reid-Walsh
Girl culture and digital technology in the age of AIDS / Claudia Mitchell and Jacqueline Reid-Walsh
New girl (and new boy) at the internet café : digital divides/digital futures / Claudia Mitchell and Grace Sokoya
Contested spaces : protecting or inhibiting girls online / Leslie Regan Shade
Reviewing young people's engagement with technology / Sandra Weber and Shanly Dixon.